﻿using UnityEngine;
using UnityEngine.UI;


namespace UIFramwork.Factory.Component
{

    public class UIBlock : MonoBehaviour
    {
        private void Start()
        {
            bool isGet = transform.TryGetComponent<MaskableGraphic>(out var output);
            if (isGet)
            {
                output.maskable = false;
            }
        }
    }
}
